Non-Euclidean Doom: what happens to a game when pi is not 3.14159…
originally shared here on
Once again, I’m amazed and terrified at how good YouTube’s recommendation algorithm is, because this is my kind of content.
I’m sure most of you non-nerds who read my blog will pass over this (as you maybe should), but I thought it was neat to see what happens to the physics of a game when π doesn’t equal 3.1415926535.
Fun fact: I didn’t know that Doom’s creator misremembered the tenth decimal of π when coding the game. I suppose it’s easy to forget that it’s only pretty recent in human history where we have instant, accurate recall to that sort of detail.