Non-Euclidean Doom: what happens to a game when pi is not 3.14159…


🔗 a linked post to youtube.com » — originally shared here on

Once again, I’m amazed and terrified at how good YouTube’s recommendation algorithm is, because this is my kind of content.

I’m sure most of you non-nerds who read my blog will pass over this (as you maybe should), but I thought it was neat to see what happens to the physics of a game when π doesn’t equal 3.1415926535.

Fun fact: I didn’t know that Doom’s creator misremembered the tenth decimal of π when coding the game. I suppose it’s easy to forget that it’s only pretty recent in human history where we have instant, accurate recall to that sort of detail.